#    One Room And A Goblin Invasion
#    Copyright (C) 2014  Jannik Haberbosch
#
#    This program is free software: you can redistribute it and/or modify
#    it under the terms of the GNU General Public License as published by
#    the Free Software Foundation, either version 3 of the License, or
#    (at your option) any later version.
#
#    This program is distributed in the hope that it will be useful,
#    but WITHOUT ANY WARRANTY; without even the implied warranty of
#    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#    GNU General Public License for more details.
#
#    You should have received a copy of the GNU General Public License
#    along with this program.  If not, see <http://www.gnu.org/licenses/>.
import pygame
pygame.init()

from code import game_constants


class Text( pygame.sprite.Sprite ):
	"""

	"""
	def __init__( self,
		text,
		lefttop_position = ( 0, 0 ),
		color = game_constants.BLACK,
		fontsize = 12 ):
		"""
		
		"""
		pygame.sprite.Sprite.__init__( self )

		self.text = text
		self.color = color
		self.lefttop_position = lefttop_position
		self.fontsize = fontsize

		self.font = pygame.font.Font(
			"Ubuntu-R.ttf",
			fontsize
		)

		self.render_text()

		self.rect = self.image.get_rect(
			topleft = self.lefttop_position
		)


	def update_text( self, text ):

		self.text = text
		self.render_text()


	def render_text( self ):
		self.image = self.font.render(
			self.text,
			True,
			self.color
		)
